The "walking simulator" genre was focused on quiet reflection and narrative focus, but it's getting more and more rare.
Firewatch, the narrative indie video game whose developers felt was a great risk given the time spent making it, has sold half a million copies, easily recovering its publisher's investment. Panic, ...
Several hours into Firewatch, a character told me over my radio that she is “as real as the sky is blue.” I looked up. The sky was orange and obscured by smoke. It was at this point that I didn’t ...
Denny Connolly is an editor and contributor who joined the Game Rant team in 2014. He specializes in game guides, MMO coverage, and the Pokemon GO beat; but is a lifelong fan of all game genres. He's ...
Last month, Firewatch developer Campo Santo said its debut game hadsold beyond its wildest expectations, and today, the game's publisher shed light on the actual numbers. According to a blog post from ...
The most gripping part of my six-hour Firewatch playthrough was running for an evacuation chopper through a storm of dirt and smoke as a massive forest fire threatened to engulf me. It also provided a ...
Panic also shared that, after just one day, the publisher recouped its investment in the project. The publisher said the way it measures success may be different than developer Campo Santo, but Panic ...
Meet Firewatch. Firewatch is pretty. Well. “Pretty” seems thoroughly insufficient to describe what Campo Santo’s Firewatch is. This is a game that builds a warm aesthetic throughout, presenting a ...
“Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results