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A coding quirk in 3D Pinball for Windows turned it into a high-performance anomaly on newer machines, using entire CPU cores ...
Dave Plummer, the Microsoft programmer who ported Pinball from Windows 95 to NT, didn't add a frame limiter to the game, ...
Dave Plummer ported 3D Pinball (Space Cadet) to Windows NT, but neglected to include a frame rate limiter - so it ran like ...