The Interaction, Media, and Learning Lab is the home to research, innovation, and design at the intersection a variety of disciplines related to learning, communication, and expression. Research and ...
Indonesia's Ministry of Primary and Secondary Education said the distribution of interactive flat panels (IFPs), or ...
A new working paper published by the National Bureau of Economic Research finds that students performed substantially worse, on average, on standardized course assessments at the end of the COVID-19 ...
Educational Technology Research and Development, Vol. 66, No. 1 (February 2018), pp. 75-93 (19 pages) In this study, a one-year program was conducted to investigate the relationships between students' ...
Introduction / Katy Beale -- Case studies : creating games for museums. History at play : games, learning theory and play spaces at Conner Prairie / David Allison ; I spy : interpreting artworks ...
Leaning on a communicational framework for studying social, affective, and cognitive aspects of learning, the present study offers a new look at the construction of an identity of failure in ...
The city boasts that 89 percent of school kids are engaging in “daily interactions” with their teachers during coronavirus-sparked remote learning. But educators dismiss the statistics as smoke and ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results