We recently published a widely debated news story about one company's claim that its new texturing process will make games 70% smaller. That company is called Allegorithmic and the technology the guys ...
Someone sent me a link to an article on bit-tech about procedural textures. Now, I have heard of procedural textures before, but, until now, that was all it was: talk. Nice demos.<BR><BR>This is an ...
An algorithmic way of describing a texture. Unlike a bitmapped texture, in which the texture is represented as a bitmap, a procedural texture describes the texture mathematically. Although not widely ...
LOS ANGELES, CA - MARCH 3rd, 2006 - Naked Sky Entertainment announced today that it has licensed Allegorithmic's ProFX procedural texture authoring and rendering system for its upcoming title ...
Procedural texture generation and rendering encompass a range of algorithmic techniques designed to synthesise detailed, non-repetitive textures on virtual surfaces. By relying on mathematical models ...
PhysX has struggled, most probably because Microsoft hasn't adopted it - and thus developers are struggling to justify bringing it on board. Are you in a similar position - do you need Microsoft to ...