What sort of design philosophy goes into balancing Marvel Rivals heroes? How difficult is it, and what sort of challenges are ...
Nicastro points out that the T-1000 “breaks a lot of the rules of the game.” Where other characters can have their bones ...
Life sim fans will want to compare inZOI to The Sims. In this article, we highlight the main differences and similarities ...
Cristiano Ronaldo will be part of the roster in the new "Fatal Fury: City of the Wolves" video game and has a cool finishing ...
James Clarke speaks to a trio of artists about their work illustrating beautiful card art for hit TCG Disney Lorcana ...
Raphael Granier de Cassagnac discusses opportunities for particle physicists in the gaming industry. Creative direction Raphael Granier de Cassagnac is a research director at CNRS and creative ...
Expedition 33, shared their FromSoftware inspiration. It's not the combat, it's the level design. Within the context of this ...
The case over the tragedy is an early test of who is legally to blame when kids' interactions with generative AI take an ...
Game Rant speaks with Morefun Studios about designing Lu-Jin for the action-fighting game, as well as the intricacies he ...
Now she's getting a curated series of her work in films like "The Lost Daughter" and "The Room Next Door" at the Metrograph.
No other games look like games made by Arc System ... You can either adopt someone else's character design wholesale or tweak it to your preference. Tweaking is best, because if you hit the ...
Ana Diaz (she/her) is a culture writer at Polygon, covering internet culture, fandom, and video games. Her work has previously appeared at NPR, Wired, and The Verge. Character design codes in ...
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