Copyright and trademark protect how a game looks, sounds, and is branded, but they were not designed to protect how a game plays.
The 1960s was an era of technological revolution, and many of even the most limited developments from that period have had huge impacts on modern life.
In this video, we explore 5 technological advancements that were once deemed failures or scams but ultimately changed the ...
Earlier this month, I was invited to the annual Bridge Summit hosted by the Via Licensing Alliance in San Francisco. Via, ...
Open-world games drop you into vast digital playgrounds where you can carve your own path. They’re about choice, exploration, ...
Innovative Eyewear (NASDAQ: LUCY; LUCYW), developer and manufacturer of smart eyewear under the Lucyd, Lucyd Armor, Reebok, ...
1985 ushered a whole new era for video games after the industry crashed just a couple years earlier, and these are the titles ...
The arcade cabinet spent most of its early decades defined by hard limits: a handful of lives, a fixed set of levels, and mechanics dictated almost entirely by how much memory a cartridge or coin-op ...
An invention created by a Colorado School of Mines alum's company is being recognized nationally for its efforts to increase ...
KACE SmartHub is designed to connect the services and devices in a home and distribute them wirelessly to every screen.
In action games, players sometimes need to switch between effects depending on the situation, such as increasing attack power ...
Ji-Hong Wu, a resourceful student from Holy Trinity Catholic High School, has pioneered a virtual air piano that translates ...